HVY Insurgent

Notes:

Straight forward convert, I did add a front push bar and proper mirrors.

Wheels are from my Classic Patriot.

Update V1.1 Changelog:

-fixed collisons.
-change handling, the suspension has more give than before.

Update v1.2 Changelog:

-fixed door physics so that they should now react to the trucks movement when open.

Update V1.3 Changelog:

-added compatibility for LibertyPlates mod by Shvab.
-added FLA audio lines.

Update V1.3.1 Changelog:

-updated compatibility for LibertyPlates mod version v1.2.6.0 and higher.


Data Lines:

vehicles.ide  (should be spawned with a trainer as a real Terradyne Gurkha should not appear in traffic)

insurgent,	insurgent,	car,		INSURGNT,	NSTOCK,	                VEH@VAN,	VEH@VAN_FO1_FO1,	1,	0,		0.2797,	0.2797,		0,	4,	1.5	,2,	noboot+big+truckfirefx+ext_strong

You'll also need to add this line under the "txdp" section at the bottom of the vehciles.ide file. This is needed for the interior texture.

insurgent, vehshare_truck

handling.dat  (extremely heavy, perfect for any traffic jam)

INSURGNT      12000.0 6.0 85 0.0 0.09 -0.07                                  0.4  4  0.139 0.6 115.0              0.17 0.580 0.30 35.0		1.10 0.90 14.4 0.15 0.4875                           2.2  0.9  0.9  0.16 -0.20 0.0  0.50                                 0.3 0.1 0.4 0.1          0.0  50000                                   220010	0 0

carcols.dat  (put this in the Car3 section) color 1 is the body color, color 2 is the wheel color. (spawns in either black or grey similar to the Gurkha in Fast Five)

insurgent, 	1,1,1, 7,4,1,

VehOff.csv lines  (add these if you added the vehicle)

VEHICLE insurgent FIELD BOOT_OPEN POS 0.789986 -1.561279 1.465088 ANGLES -0.180031 -0.000000 2.681284 FOV 55.000000
VEHICLE insurgent FIELD BONNET_FWD POS 0.000000 1.237000 1.462241 ANGLES -0.000001 0.000000 -0.000004 FOV 55.000000
VEHICLE insurgent FIELD BONNET_BWD POS -0.000244 -3.544305 1.392305 ANGLES -0.034329 0.000000 3.141573 FOV 55.000000
VEHICLE insurgent FIELD CINEY_WHEEL POS -1.539476 0.962402 0.088867 ANGLES -0.078228 -0.000000 0.022629 FOV 55.000000
VEHICLE insurgent FIELD CINEY_UNDER POS 0.000000 0.875366 -0.241577 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE insurgent FIELD CINEY_MISC_1 POS 2.234765 -7.787201 1.847510 ANGLES -0.142304 -0.233004 0.165115 FOV 45.000000
VEHICLE insurgent FIELD CINEY_MISC_2 POS -1.657471 -0.136169 1.280542 ANGLES 0.022431 -0.174310 -0.201746 FOV 45.000000
VEHICLE insurgent FIELD JACKED POS -0.321839 1.132813 2.029541 ANGLES -0.890864 -0.000000 1.872243 FOV 55.000000
VEHICLE insurgent FIELD BUSTED POS -0.874580 1.573364 1.591553 ANGLES -0.093207 -0.000000 2.715720 FOV 55.000000
VEHICLE insurgent FIELD CARPHONE POS -0.690804 1.845337 1.661865 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE insurgent FIELD BONNET_L POS -0.933647 1.204956 1.621216 ANGLES -0.046349 0.000000 1.598321 FOV 55.000000
VEHICLE insurgent FIELD BONNET_R POS 0.943466 1.204956 1.620605 ANGLES -0.048449 0.000000 -1.570093 FOV 55.000000
VEHICLE insurgent FIELD CINEY_WHEEL_2 POS 1.743444 -3.084903 0.096111 ANGLES 0.052961 0.113521 -0.021663 FOV 55.000000
VEHICLE insurgent FIELD CINEY_BACK POS -1.243346 2.212880 1.625525 ANGLES -0.091343 0.061273 2.929610 FOV 55.000000
VEHICLE insurgent FIELD BUMPER POS 0.000568 3.296732 0.038494 ANGLES 0.002529 -0.000520 -0.000066 FOV 55.000000
VEHICLE insurgent FIELD AIM_FR POS 0.002441 -2.806030 2.647897 ANGLES -1.562075 -0.000000 3.132176 FOV 45.000000
VEHICLE insurgent FIELD CINEY_FAR_1 POS -2.842791 -5.537155 0.209153 ANGLES 0.145034 -0.147521 -0.432790 FOV 55.000000
VEHICLE insurgent FIELD CINEY_FAR_2 POS 3.089668 -6.705395 3.379380 ANGLES -0.437483 0.195906 0.320740 FOV 55.000000
VEHICLE insurgent FIELD CINEY_FAR_3 POS 2.392805 3.908470 -0.040725 ANGLES 0.252296 -0.203518 2.299276 FOV 74.300003
VEHICLE insurgent FIELD CINEY_FAR_4 POS -1.939522 5.765116 3.069502 ANGLES -0.490384 0.191862 -2.836401 FOV 55.000000

addedVehicleAudioSettings.ini

custom vehicle audio for use with Fastman92 limit adjuster audio loader

[insurgent]
structType = 0
field_1 = 42211
flags = 0x1AA506 
floatAsInt_A = -8.5
floatAsInt_E = -6.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_BOX_VAN_1_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_BOX_VAN_1_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_BOX_VAN_1_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_BOX_VAN_1_EXHAUST_HIGH
revsOffSound = STREAMED_VEHICLES_BOX_VAN_1_BOX_VAN_1_REVS_OFF
field_26 = 520.0
field_2A = 330.0
floatAsInt_2E = 0.0
floatAsInt_32 = -2.01
field_36 = 4000.0
field_3A = 2000.0
floatAsInt_3E = -4.32
floatAsInt_42 = -2.0
field_46 = 660.0
field_4A = 300.0
floatAsInt_4E = -3.89
floatAsInt_52 = 0.0
field_56 = 180.0
field_5A = 80.0
floatAsInt_5E = 4.0
floatAsInt_62 = 6.0
floatAsInt_66 = 2.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -18.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -0.333333
floatAsInt_multiplier1200_8E = 0.666667
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_BOX_VAN_1_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_BOX_VAN_1_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = -0.166667
floatAsInt_multiplier1200_9E = 1.0
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = NULL
floatAsInt_B2 = 0.0
floatAsInt_B6 = 0.0
exhaustPopSound = NULL_SOUND
airIntakeSound = AIR_INTAKES_MULTI_GT
floatAsInt_multiplier1200_C2 = 0.0
floatAsInt_multiplier1200_C6 = 1.0
dumpValveSound = NULL_SOUND
startSound = STREAMED_VEHICLES_BOX_VAN_1_BOX_VAN_1_START
hornSound = STOCKADE_HORN
openSound = VEHICLES_EXTRAS_WAGON_OPEN
closeSound = WAGON_DOOR_CLOSE_RND
trunkOpenSound = NULL
trunkCloseSound = NULL
field_E6 = 0.5
suspensionUpSound = SUSPENSION_UP
suspensionDownSound = SUSPENSION_UP
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_HVY
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_TRUCK
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.0
floatAsInt_multiplier1200_10E = 0.666667
floatAsInt_multiplier1200_112 = 1.0
floatAsInt_116 = 0.0
field_11A = 50
floatAsInt_11E = 0.0
floatAsInt_122 = 6.0
floatAsInt_126 = 0.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION_TRUCK
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 2
field_13F = 0
field_140 = 1
field_141 = 2
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_TRUCK_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_TRUCK_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_TRUCK_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 2